Advanced Scouting & Analysis

Scouting that replaces impressions with shared, objective criteria. This course teaches a working method: decide what your team needs, judge players against fixed criteria for each position, and run the scouting process with shared documents and data. It starts with context: how your game model, system, league, club size and squad shape the right signing. It then moves to young talent with Ekkono’s T-MASC framework (Talent, Motricity, Availability, Smart, Commitment), which scores every trait by how trainable it is. The central idea runs through the whole course: recruit the traits that are hard to train, and coach the ones that are not. Units 4 to 11 evaluate seven positions one by one: full-back, centre-back, striker, holding midfielder, winger, advanced midfielder and goalkeeper. Each has around eight evaluation axes, and nearly every criterion is shown on real match clips from elite men’s and women’s football. A guest session with David László, performance analyst at the Hungarian Football Federation, covers data-driven scouting: 15 data components, 17 player roles, radars and similarity search for finding replacements. The course closes with scouting operations and tools: the three-stage scouting cycle, the shadow-team document, observation and match reports, and player data forms. 12 units and a final exam, designed to be completed in about 10 weeks at roughly 3 hours a week. Each video lecture is spoken in English with Arabic subtitles and paired with a written reading in Arabic. Built for coaches, analysts, scouts and sporting directors, whether you are joining a scouting department or building one from scratch.

  • Category: Game Model & Tactics
  • Level: advanced
  • Duration: 10 weeks
  • Price: 589 USD

Ekkono Coaches Academy — a football training method built on perception and decision-making, developed by Carles Romagosa and David Hernández since the 1990s. Used by 40+ professional clubs and football federations worldwide, Ekkono has supported 25,000+ coaches and clubs in developing smarter players and more effective teams.

What you will learn

  • Turn a game model, tactical system, league and age group into a concrete list of player needs.
  • Assess young players with the T-MASC framework and separate the traits that can be trained from those that are hard to develop.
  • Evaluate players from video in seven positions against position-specific criteria: full-back, centre-back, striker, holding midfielder, winger, advanced midfielder and goalkeeper.
  • Classify players by profile, role and distinctive traits.
  • Read performance data in context (radars, reception maps, the 15 data components) and use it to compare players and find alternatives.
  • Organise a scouting department’s cycle: train scouts, discover talent, recruit.
  • Build the working documents: a shadow team, observation reports and player data forms.
  • Support signing decisions with blind scouting and by cross-checking scout reports against data.

Who this course is for

  • Head Coach
  • Assistant Coach
  • Performance Analyst
  • Scout / Head of Scouting
  • Sporting / Technical Director
  • Academy Director
  • Federation Talent-ID Staff

Course content

  • Foundations of scouting and player selection
    • Why scouting matters
    • Team, league, club size and system as inputs
    • Overview of T-MASC and the position blocks
    • Scouting department processes
  • Scouting strategies and player profiles
    • Who scouts: agent, coaching staff, director
    • Three pillars: my squad, the league, age
    • Needs per system: 4-3-3, 3-5-2, 4-4-2
    • Three profiles per position, and player traits
    • League traits: the Japan J3 case
  • Scouting young talent and evaluation criteria
    • The age × training-time matrix
    • Abilities vs skills
    • T-MASC in full, with a trainability score per trait
    • The squad age mix
  • Evaluating and selecting full-backs
    • 8 evaluation axes in 4 blocks
    • What to scout for and what to coach
  • Evaluating and selecting centre-backs
    • Duels, marking and defending space
    • Box defending and link play
    • Relationship with the ball
    • Physical (height thresholds) and mental axes
  • Evaluating and selecting strikers
    • Link play and attacking space
    • Dribbling, shooting, first touch and aiming
    • Radar-based profile comparison
  • Evaluating and analysing midfielders
    • Defending in the block and box defending
    • Pressing
    • Perception and scanning
    • Balance, linking and decisions on the ball
  • Advanced scouting and data-driven player analysis
    • Guest session: David László, Hungarian Football Federation
    • 15 data components and 17 player roles
    • Radars and pitch maps
    • Similarity search and shadow squads
    • Holding midfielder: physical and mental axes
  • Evaluating and selecting wingers
    • Defending, pressing and linking
    • Dribbling and crossing
    • Attacking space
    • Physical and mental axes
  • Evaluating and selecting attacking midfielders
    • 8 axes, including scanning frequency and box arrival
    • Criteria classed as youth-critical, general or profile-specific
  • Evaluating goalkeepers and scouting operations
    • 8 goalkeeper evaluation axes
    • The 3-stage scouting cycle: train scouts, discover talent, recruit
  • Football scouting tools and methodologies
    • The shadow-team document
    • Observation and match reports
    • First-team data form and scout-training template
    • Video platforms
    • Course recap
    • Final exam covering the whole course

Advanced Scouting & Analysis